![]() ![]() Not sure how hard would be creating such bonus character, probably a big effort considering no one released anything like this in all these years. When it comes to new modes created around characters what I would love to see is Tekken Ball Mode: If you're asking if a single character created can be used as a base for whole separate mode than yes it can (that's how Training mode is implemented and also mini games sub-menu created automatically when you add "bonus=1" parameter to f) Than why would you need ikemen Go build to implement it? Looks like something that can be implemented via normal bonus character. ikemen can now not only assign negative states in a common way but also AIR code that works with character’s SFF, so those interested in add004 Tag system won't need to patch characters anymore at all - lifebar resources, common1.cns and common.air in data directory is enough to make this Tag system work. localcoord support for screenpacks (still need to solve some minor issues, but it looks promissing) - if this will be implemented we will probably switch to mugen 1.0/1.1 720p screenpack by default (there is still no support for FNTv2 though), Some new features planned for next release: It may look confusing at the first glance, but these are all references to stuff existing in mugen screenpack DEF file (+ some new stuff, for example double select screen feature doesn't exist in mugen, so I've added new optional "lect", "pos.p1.lect" and "pos.p2.lect" parameters under ). ![]() P2FaceY = sp.select_info.pos_p2_double_select P2FaceX = sp.select_info.pos_p2_double_select P1FaceY = sp.select_info.pos_p1_double_select P1FaceX = sp.select_info.pos_p1_double_select If main.p2Faces and sp.select_info.double_select = 1 then SetSelCellScale(sp.select_info.portrait_scale, sp.select_info.portrait_scale) SetSelCellSize(sp.select_info.cell_size + sp.select_info.cell_spacing, sp.select_info.cell_size + sp.select_info.cell_spacing) SetRandomSpr(sp.files.spr_data, sp.select_info.cell_random_spr, sp.select_info.cell_random_spr, sp.select_info.cell_random_scale, sp.select_info.cell_random_scale) Local offsetRows = sp.select_info.rows_scrolling Converted, fixed and edited by me (1.0/1.Code: local selectColumns = sp.select_lumns ![]() KOF Memorial Level 3 by Zelgadis and Lozano. The King Of Fighters 2002 by OrochiKOF97, converted to 1.1 by me I just adjust the lifebar and the sounds.ĭownload Third Pack The King Of Fighters '96 by OrochiKOF97, converted to 1.1 by me This is the most worked and great KOFM screenpack so far. KOF Memorial Lv.2 -Red Edition-, started by Ramon SNK and Makoto Belmont, patched by AVPBoy and finished by me (1.0/1.1) I edited them for being similar as possible to the original full game. KOF Memorial Level 2 Screenpack by me (1.0/1.1) He released the Final Version of this great screenpack some weeks ago. KOF Memorial Dream Match by Haniki, a great friend from Mugen Free For All KOF Memorial Special Edition by Juan Uriel, slightly edited by me (1.0) The King Of Fighters Mugen Impact by Spiderboy, converted to 1.1 by meĭownload Second Pack This pack consist only in screenpacks based in KOF Memorial by Zelgadis, one of my favorites full games. The King Of Fighters RX Ver.2 by Raphael R2, converted to 1.1 by me The King Of Fighters EX by Yamadeath, converted by me (1.0/1.1) ![]()
0 Comments
Leave a Reply. |